Isotope 244 today has released Land Air Sea Warfare 2.0 for Mac OS X (10.2) Windows, iPhone and iPad platforms. The computer versions costs US$19.95, the iPhone version is $4.99 and the iPad version is priced at $9.99. Version 2.0 contains over 1,000 changes since the previous release.
Here’s how the game is described: “Command a force of thousands of units into strategic warfare in this new real time strategy game. Fortify your base with turrets, surface to air missile launchers, torpedo launchers, and long range cannons. Next create factories to pump out enormous legions of vehicles, aircraft, and ships to wage war with, you decide what to build. Form groups with the easy to use grouping interface and transport units to prepare for an assault on the enemy! Finally execute your strategic battle plan and enjoy the immense carnage that ensues. With unique explosions, wreckages, sound effects, and animations for every unit the carnage is as beautiful as it is deadly. Discover and mine unique resources to build gigantic mega units which can turn the tides of war instantly.
“As the commander of a massive war campaign you can navigate stealth aircraft and submarines on recon missions, airlift units into the fight via helis, scout tread marks left by enemy tanks to their base, and hide under trees for an ambush attack. You can expand your city with over 100 structures and units to choose from. As your empire grows you can research technologies to guide the focus of your strategy. Dominate on all types of terrain, send aircraft to bombard the enemy to weaken its infrastructure, control the shores with a naval fleet of ships and subs, and transport units into the fight to finish the mission! You can even manufacture and launch game changing weapons such as ICBMs.
“Land Air Sea Warfare features a random map system so every game you play is unique and poses new challenges. There are also several victory types and settings to customize the game and provide fresh missions. After each battle detailed statistics are displayed showing the how the tides of war changed for each player.”