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This Sims game will get Medieval on your Mac

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Electronic Arts and TransGaming have released The Sims Medieval for the Mac (http://www.ea.com/the-sims-medieval). It requires Mac OS X 10.5.8 or higher and costs US$49.99.

Here’s how the game is described: “Set in the Middle Ages, players will find themselves faced with new ways to play with life like never before. As they build up their kingdom, players create Hero Sims in a range of professions including knight, bard, wizard, priest, blacksmith and spy. Playing each Hero Sim is different, as players control the Sim’s professional life as well as take on the varied adventures of the quests. Other new gameplay elements include diplomacy with neighboring territories, and of course medieval punishments.

“The gameplay is framed by quests — each quest presents a new situation and a fresh opportunity to pick which Hero Sims to control during that adventure. After choosing a quest, players will pick their approach for solving it and choose which Hero Sim will lead the quest. For example, in the quest The Witch is Back, players could choose to have their monarch marry the witch who is visiting the kingdom. If they want to kill the witch, they would choose the wizard, spy or knight. And if they just want to debilitate the witch, they would choose to play a priest, physician, or wizard. With dozens of quests and with multiple approaches for completing them, players will find new ways to tell their favorite medieval legends and make them their own.

“Everything in The Sims Medieval is crafted to create an immersive medieval world, from the quest-based gameplay, to the medieval objects such as swords and stocks and thrones, right down to the warm look of the characters and the painterly approach to the world itself. Players can choose to customize every new Hero Sim that comes to the kingdom, including selecting their traits and their fatal flaw. Players get close to their characters, not only sending them on epic quests, but also making sure they carry out their daily responsibilities such as healing the sick, trading for exotic goods, or forging armor.”

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